Doki Doki Literature Club! is a 2017 American visual novel developed by Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became available on Steam. The story follows a male high school student who joins the school's literature club and interacts with its four female members. The game features a mostly linear story, with some alternative scenes and endings depending on the choices the player makes. While the game appears at first glance to be a lighthearted dating simulator, it is in fact a metafictionalpsychological horror game that extensively breaks the fourth wall.
The game was developed in an estimated two-year period by a team led by Dan Salvato, known previously for his modding work for Super Smash Bros. Melee. According to Salvato, the inspiration for the game came from his mixed feelings toward anime, and a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre.
Gameplay
The poem writing minigame in Doki Doki Literature Club!
Doki Doki Literature Club! is a visual novel. As such, its gameplay has a low level of interactivity and consists of scenes with static two-dimensional images of characters in a first-person perspective. The narration and dialogue are presented in the form of accompanying text. The narration is provided by the game's protagonist, a member of the titular literature club, to which he was invited by his childhood friend Sayori.[3][4][5] At certain points, the player will be prompted to make decisions that determine the course of subsequent events. Such decisions affect the development of the protagonist's relationships with the key female characters Sayori, Yuri, Natsuki, and Monika.[6] The characters' interactions with the protagonist are also influenced by a minigame in which the player is required to compose a poem from a set of individual words. Each girl in the literature club has different word preferences, and will react positively when the player picks a word that they like.[3][4][5][6] The characters' reactions are represented by chibi versions of the characters that are displayed at the bottom of the screen during the minigame.[3] Depending on the results of these minigames, the player can enable additional scenes with the character to whom the poem was dedicated.[5][6] The narrative is divided into three acts, between which the player must restart the game.[7] At a certain point, the player must access the game's files in order to advance the narrative.[8]
Plot
The protagonist is invited by his cheerful childhood sweetheart, Sayori, to join their high school's literature club as a remedy for his insular nature.[3][4][5] The protagonist reluctantly agrees to her proposal and meets the other members of the club: the assertive Natsuki, the shy Yuri, and the bubbly club president Monika.[3][5][6][9] The protagonist writes and shares poems with his new club-mates and deepens his relationships with them. As the club prepares for the school's upcoming cultural festival, Sayori reveals to the protagonist that she suffers from depression and confesses her love for him.[10] The following day, Monika passively shows the protagonist an uncharacteristically morbid poem by Sayori that insistently orders someone to get out of her head. Realizing that something has happened to her, the protagonist rushes to Sayori's home, where he discovers that she has hanged herself, and the game abruptly ends.[7][10]
The player is sent back to the main menu, with all previous save files erased.[11] The narrative repeats upon the start of a new game, but Sayori is glaringly absent; her name and dialogue are rendered illegible, and the characters do not remember her existence. In addition, the character sprites appear corrupted from time to time.[10][12] Monika takes Sayori's place in inviting the protagonist to the club. Aside from the game's frequent distortions, the normally calm and shy Yuri becomes gradually unstable, possessive and prone to self-harm.[7] Yuri's decline in sanity culminates in the act of giving the protagonist a 'poem' that is indecipherable and covered in blood and other bodily fluids. When Monika seems to be callously dismissing this anomalous behavior, Natsuki secretly passes the protagonist a message under the guise of a poem that begs him to seek help for Yuri, only to be immediately manipulated into telling the protagonist to disregard the message and devote his attention solely to Monika. After a heated quarrel over who the protagonist will help with the school festival, Yuri ejects Monika and Natsuki from the room and privately confesses her love for the protagonist. Whether or not the protagonist accepts Yuri's confession, she commits suicide by repeatedly stabbing herself.[10] Due to the game's broken script, the protagonist is stuck motionless in the room with Yuri's decaying cadaver over the course of a weekend. Natsuki returns upon the weekend's conclusion, but is horrified and nauseated by the sight of Yuri's body and flees the scene. Monika appears and apologizes to the protagonist for the 'boring' weekend he had spent, and begins a display of compensation by deleting Yuri and Natsuki's character files from the game and sending the player back to the main menu.[7]
A new file is started automatically, and the protagonist is placed in a room with Monika seated across from him. Monika reveals that she is a self-aware video game character who has the ability to manipulate and delete other character files, which she used to alter the behavior of her club-mates in an unsuccessful bid to make them unlikable and prevent their confessions of love to the protagonist. She expresses her loneliness from being relegated to a fruitless supporting role within an empty world where her only company had been 'autonomous personalities' designed only to fall in love with the protagonist, and she confesses her own love not to the protagonist character, but directly to the player.[7][10] Monika will sit and talk to the player indefinitely about various topics until the player manually enters the game's directory and deletes Monika's character file. Monika initially lashes out at the player, but ultimately forgives them and remorsefully repents by restoring the game and the characters excluding herself.
Endings
Depending on the course of action taken by the player, the game can come to three possible conclusions. The standard ending sees Sayori introducing herself as the president of the literature club and thanking the player for getting rid of Monika. As she adopts Monika's possessive characteristics, Monika intervenes via text prompt and deletes Sayori to save the player. Monika deletes the game over the course of the credits, and the game concludes with a note from Monika, stating that she has disbanded the literature club because 'no happiness can be found' in it.[7]
A more positive ending occurs if the player has viewed all of the optional scenes in a single playthrough, which requires saving and loading at several points before witnessing Sayori's initial suicide.[13] Sayori instead expresses her gratitude to the player for emotionally supporting all the club members, tearfully bids farewell and assures the player that all the club members love them before deleting the game herself. After the credits, the player is presented with a message from the game's developer, Dan Salvato.[14]
If the player preemptively deletes Monika's file from the directory before starting the game, Sayori is made the default leader of the club. Upon realizing the true nature of the game and her role in it, Sayori panics and forcefully closes the game. Opening the game again will display an image of Sayori having hanged herself. If this image is left on screen for ten minutes, a line of text will appear next to Sayori's corpse reading: 'Now everyone can be happy.'[13]
Development and release
Doki Doki Literature Club was developed by American programmer Dan Salvato over the course of approximately two years, and is his debut title in the video game industry.[15] Prior to its release, Salvato was known for creating the FrankerFaceZ extension for Twitch.tv,[15] his modding work in the Super Smash Bros scene,[16] and for his custom Super Mario Maker levels.[17][18] Salvato was inspired to create a visual novel by his 'love-hate relationship' with anime, and emphasized the abundant use of clichés in the genre and the frequent plots centering around 'cute girls doing cute things', which he saw as both an asset and a detriment to the viewer's enjoyment. Salvato sought to create a title that would attract the player's attention regardless of how they personally view anime.[15]
Discussing the horror elements of the game, Salvato explained that he was inspired by 'things that are scary because they make you uncomfortable, not because they shove scary-looking things in your face.'[15] To achieve this, Salvato developed the façade of a cute setting, which would break down over time along with the behavior of the characters, and eventually the role of one evil character who had seized control of the game from the player would be revealed. In creating the game's horror elements, Salvato drew inspiration from Yume Nikki and Eversion, and emphasized to his team that he wanted the market for visual novels to become much more daring and less reliant on the same plot concepts.[19] The game's characters were based around standard anime archetypes and were given Japanese names to emphasize a pseudo-Japanese atmosphere characteristic of Western-produced visual novels. The sole exception to this format is Monika, who received an English name as a hint to her individual nature compared to the other characters.[20]
The prototypical versions of the cast of Doki Doki Literature Club were created by Dan Salvato in a free online program for creating anime characters.
Because Salvato lacked artistic skill, he used a free online anime-creation program to create the initial character designs and applied these designs in test versions of the game.[21] Salvato recognized that a product of such quality would not satisfy potential players,[21] so he made a request to his friend, a translator for Sekai Project, for sketches of school uniforms and hairstyles for the characters.[22] Salvato then handed initial visual development over to Kagefumi, who left the project very early on. After Kagefumi's departure from the project, Salvato contacted the freelance artist Satchel, who created the final character sprites, over the course of a few months.[2] The sprites were created in several parts to give the poses more variety.[23] The background images were originally created as three-dimensional models, and then processed by the artist VelinquenT.[24]
Salvato also composed the game's score.[25] The introductory composition, 'Doki Doki Literature Club!', is primarily performed by piano and flute with accompaniment by string instruments. The composition 'Okay, Everyone!' has five different versions, four of which are performed by different musical instruments that represent each of the four female characters. Monika's version emphasizes the piano, Yuri's version uses pizzicato and harps, Natsuki's version is played by xylophone and recorder, and Sayori's is played by ukulele. The game's score is generally calm and serene with the exception of two tracks, 'Sayo-nara' and 'Just Monika', which are ominous in tone.[26] 'Your Reality', a vocal song performed over the end credits, is sung by Jillian Ashcraft.[25]
Doki Doki Literature Club! was first released on September 22, 2017 on itch.io, and was later also released on Steam.[27] The game is available as freeware with an optional pay what you want model. Paying US$10 or more unlocks a bonus 'Fan Pack' that includes desktop and mobile wallpapers, the game's official soundtrack, and a digital concept art booklet.[28] The game's soundtrack was released on two compact discs respectively consisting of 15 and 10 tracks. The first CD contains all the main compositions of the game, while the second consists of remixes and alternative arrangements.[26] The soundtrack saw another release on 'crimson smoke' vinyl in the first quarter of 2019.[29]
Reception
In its first three months of release, Doki Doki Literature Club! was downloaded over one million times,[35] and exceeded two million downloads about a month later.[36] The game was received positively by critics, and accumulated a score of 78/100 on Metacritic based on 7 reviews.[30]
Steven T. Wright of PC Gamer described the game as 'a post-modern love letter to the genre it represents', and compared its deconstructive quality to Undertale and Pony Island.[4] Robert Fenner of RPGFan noted that traditionally, major visual novel developers such as Key and 5pb. Dnd 5e stat block creator 1. produced lengthy day-by-day narratives of a standard anime protagonist's relationships with their supporting cast. According to Fenner, previous attempts to revise the format, such as Hatoful Boyfriend and Higurashi no Naku Koro ni, could not escape the conventions of their genre and fully reveal their dramatic potential. He then declared that Doki Doki Literature Club! had succeeded in this field by making unusual use of the Ren'Py engine and providing unexpected plot twists.[3]
Reviewers emphasized that the game achieves its surprising impact on the player due to its outward resemblance to typical eroge games: it has a pronounced anime style in its character design,[3][8] and the game's goal is to develop a relationship with one of the characters.[11][12] In addition, the characters consist of anime stereotypes whose behavior is sparsely displayed through their sprites,[5] and the game's musical accompaniment is light, bouncy, gentle and playful.[3][4] According to critics, these aspects combined to create the impression of a standard visual novel that would prompt the player to become attached to the characters.[4][5][8][12] VisualNovelist of Jeuxvideo.com positively compared the game's visual quality to Everlasting Summer, another independent visual novel with the appearance of a professional production.[31] Reviewers pointed out that the game's horror was built on the destruction of a sense of control over what happens in the game and the feeling of helplessness that stems from the distortions in the game's world.[8][11] Victoria Rose of Polygon stated that this approach was strikingly different from traditional horror games and films, where the viewer remains alienated from what is happening on the screen.[11] Amy Josuweit of Rock, Paper, Shotgun noted that while earlier visual novels have broken the fourth wall by crashing the client or adding extra files, Doki Doki Literature Club! changed the angle by deliberately destroying files rather than adding them.[8]
GQ's Tom Philip commented that at times the narrative felt like 'a slog, clicking through endless amounts of inane, flirty conversation about poetry.'[37] Fenner opinied that the game did not pass the Bechdel test and positioned the protagonist as a seductive casanova. However, he emphasized that the plot is ultimately a 'sharply aware polemic against harem anime/visual novels' in which 'the lengths the ladies go to are not wholly because of the protagonist, but rather he can be read as a symptom—an easy outlet.' Fenner also felt that the game, like Katawa Shoujo before it, 'appears to veer dangerously close to fetishization of very real issues'.[3] Nevertheless, reviewers recognized the game's plot focus as successful and relevant.[3][4][5]
At IGN's Best of 2017 Awards, the game won the People's Choice Award each for 'Best PC Game',[33] 'Best Adventure Game' (for which it was also a runner-up),[38] 'Best Story',[39] and 'Most Innovative'.[40] The game won the 'Matthew Crump Cultural Innovation Award' and was nominated for 'Trending Game of the Year' at the 2018 SXSW Gaming Awards.[34][41]EGMNow ranked the game 16th in their list of the 25 Best Games of 2017.[42]
References
External links
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Doki_Doki_Literature_Club!&oldid=902804399'
Don't just reinstall the game everytime it says so! How ToClose the game before doing this. Try to experiment on deleting this file during in-game. IDK what happens TBH.. Every time you want to reset the game, even if the game said to uninstall the game, you just need to delete the firstrun file in *game repository. Then, when opening the game, click Yes, delete my existing data. or something, otherwise, the file will be created and resumes the game. This will result the game back to square one and resets all character files in *characters Doki Doki Literature Club All Cgsand deletes all files in {USER}AppDataRoamingRenPy{DDLC folder}.It works even if you are in the middle of their stories.. No need to uninstall the game! Save bandwith and time! Part 2624.Welcome to the final* update of the thread. This where the odds and ends go: missed/secret poems, file mysteries, theories and – ultimately – the 100% ending. I sure hope you like reading! If you don’t care about any of the subtle game detritus and just want to see what happens to the gang after getting all of the CGs, skip past all the text coming up and catch up with us at the end. We’ll wait for you. I'm just going to say right now that I do not intend, nor have I ever intended, to show off every single interaction in this game. There are still conversations that we've missed and Act II glitches that haven't been shown off. I'd love to say that they've been excluded because I wanted to give you something to experience on your own..fun little unexpected surprises that you might not have been expecting after seeing a full and complete rundown. That would be a more noble response than 'I'm mentally exhausted and have reached the point that I always do in LPs where I'm just ready to be done', so you know what? Screw it, I'm going with the first excuse. Aren't I merciful? ----- Natsuki’s Missed Poems Natsuki’s second poem was never shown to us because she hated our poems. quote:Amy Likes Spiders From the Wiki: “Natsuki says that the 'message is pretty straightforward in this poem' after showing it to the player. She elaborates, noting that 'everyone has some kind of weird hobby, or a guilty pleasure' and that people shouldn't care 'as long as they're not hurting anyone, and it makes them happy'. The next poem we missed because, as before, she hated our poems. This is the poem you get if she doesn’t like all of your poems up to day three. quote:I’ll Be Your Beach This poem is connected to Yuri’s third non-exclusive poem, which we missed because we went full Yuri our first route. We’ll see that one in a bit. Next is the poem we did see, but with the Base64 code decrypted. quote:SSBjYW4gZmVlbCB0aGUgdGVuZGVybmVz This is probably connected with Project Libitna, Team Salvato's alleged next big project. I know almost nothing about it, so I won't get into details. Next is the poem we would get if all of the poems had appealed to Natsuki in Act I, instead of I’ll Be Your Beach. quote:Because You Yuri’s Poems We didn’t miss all that much of Yuri, so this section is just some clarification. The first topic is the poem we would have gotten had all of our poems not appealed to Yuri. This poem correlates to Natsuki’s I’ll Be Your Beach. quote:Beach DdlcMoving on – do you remember Yuri’s crazy, illegible third poem in Act II? As it turns out, there are real words there and it’s written in a font called Damagrafik Script. It’s supposed to resemble the writing of people suffering from hypergraphia. quote:ed,zinger suivante,tels handknits finish,cagefuls basinlike bag octopodan,imbossing vaporettos rorid easygoingnesses nalorphines,benzol respond washerwomen bristlecone,parajournalism herringbone farnarkeled,episodically cooties,initiallers bimetallic,leased hinters,confidence teetotaller computerphobes,pinnacle exotically overshades prothallia,posterior gimmickry brassages bediapers countertrades,haslet skiings sandglasses cannoli,carven nis egomaniacal,barminess gallivanted,southeastward,oophoron crumped,tapued noncola colposcopical,dolente trebbiano revealment,outworked isotropous monosynaptic excisional moans,enterocentesis jacuzzi preoccupations,hippodrome outward googs,tabbises undulators,metathesizing,sharia prepostor,neuromast curmudgeons actability,archaise spink reddening miscount,madmen physostigmin statecraft neurocoeles bammed,tenderest barguests crusados trust,manshifts darzis aerophones,reitboks discomposingly,expandors,monotasking galabia,pertinents expedients witty,chirographies crachach unsatisfactoriness swerveless,flawed sepulchred thanksgiver scrawl skug,perorate stringers gelatine flagstones,chuses conceptualization surrejoined,counterblasts rache,numerative,delirifacients methylthionine,mantram dynamist atomised,eternization percalines hryvnias pragmatizing,reproachfulnesses telework nowts demoded revealer,burnettize caryopteris subangular wirricows,transvestites sinicized narcissus,hikers meno,degassing,postcrises alikenesses,sycophancy seroconverting insure,yantras raphides cliftiest bosthoon,zootherapy chlorides nationwide schlub yuri,timeshares castanospermine backspaces reincite,coactions cosignificative palafitte,poofters subjunctions,aquarian,theralite revindicating,cynosural permissibilities narcotising,journeywork outkissed clarichords troutier,myopias undiverting evacuations snarier superglue,deaminise infirmaries teff hebephrenias,brainboxes homonym lancelet,lambitive stray,inveigled,acetabulums atenolol,dekkos scarcer flensed,abulias flaggers wammul boastfully,galravitch happies interassociation multipara augmentations,teratocarcinomata coopting didakai infrequently,hairtails intricacy usuals,pillorise outrating,cataphoresis,furnishings leglen,goethite deflate butterburs,phoneticising winiest hyposulphuric campshirts,chainfalls swimmings roadblocked redone soliloquies,broking mendaciousness parasitisms counterworld,unravellings quarries passionately,onomatopoesis repenting,ramequin,mopboard euphuistically,volta sycophantized allantoides,bors bouclees raisings sustaining,diabolist sticks dole liltingly,curial bisexualisms siderations hemolysed,damnabilities unkenneling halters,peripheral congaing,diatomicity,foolings repayments,hereabouts vamosed him,slanters moonrock porridgy monstruous,heartwood bassoonist predispositions jargoon dominances,timidest inalienable rewearing inevitably,entreating retiary tranquillizing,uniparental droogs,allotropous,forzati abiogenetic,obduration exempted unifaces,epilating calisaya dispiteously coggles,vestmented flukily ignifying complished hiccupy municipalize,pentagraphs parcels sutler excavates,stardust miscited thankfulness,fouter pertused,overpacks,guarishes hylotheism,pi No one knows what any of this correlates to. The Third Eye in the last paragraph presumably connects with Project Libitna, but the first part is – at the time of this writing – a mystery. ----- Special Poems You get a maximum of three special poems per run. One of them is a jumbled-up picture of Monika that I absolutely can not be assed to GIF so please use your imagination. Here are the others that we didn't see in the LP. None of these poems are signed but this probably belongs to Yuri. quote:quote:This reflects the Monika/Mitayo or Sayori/Mitayo relationship. This was almost definitely written by Natsuki. quote:This image can be manipulated to read the text per the wiki, though I have no idea how they go about doing that and they don’t go into detail. Here’s the text: quote:Irregular heartbeat. Heart palpitations. Arrhythmia. I search and search, eyes scanning everything I can find on their symptoms. What is this? Shortness of breath? Chest pain? Dizziness? No. This is all wrong. Elyssa's symptoms are nowhere near this simple. I've seen it twice now. The screams of pain. Sickeningly pale skin. Vomiting blood. There is no other explanation, other than that Renier's information was a complete and utter lie. It’s unclear who the characters in the poem are. The black bar can’t be manipulated in this one but it almost definitely says Yuri. It’s unclear who wrote it. ----- Hxppy_thxughts.png This file is created after Sayori’s confession in Act I. It’s exact purpose is unknown, but it’s a distorted version of a glitch we didn’t see in the game. CAN YOU HEAR ME.txt This text file appears after the first time you do the poem game in Act II. quote:'There's a little devil inside all of us.' No author, but almost definitely written by Monika. Theories abound that this is her rationalizing her actions in the game: in her eyes, she didn't do all that much since they were already broken. iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii.txt quote:I hate this. Chr Files I’m going to copy and paste this from an internet detective who figured this all out because I certainly didn’t piece any of this together and I'd just end up paraphrasing it anyways – might as well give it to you straight from the horse’s mouth. quote:Sayori.chr quote:Monika.chr quote:Natsuki.chr quote:Yuri.chr Sayori’s Calendar There’s a theory floating around that most school festivals in Japan are held in October. The month of November is completely crossed out. It’s possible that she wasn’t expecting to be around at that time. Maybe a bit of a stretch, but.. traceback.txt Hey, remember back when Sayori hanged herself and there was an error message in that background that mentioned traceback.txt? That created a text file in the game folder that made the twist with Monika really, really obvious. I wasn’t sure what I would do if you guys asked about it but, well, you didn't. So thanks for that! Here’s the contents: quote:I'm sorry, but an uncaught exception occurred. There’s a lot more renpy error log in that text but the bottom of the quote is the important part. Monika's Failed Poem There's a glitch that happens in Act II that a lot of people hadn't seen - There's isn't really anything overly complicated about this one, but I thought this would be a good place for clarification. It only blue-screens if you're playing in full-screen mode. I imagine it would be laughably fake if it tried to blue-screen a windowed program, so that makes sense. Yuri's Stabby Stab Just some clarification that didn't come up in the thread - the 'choice' I gave you to accept Yuri's confession or not made no difference whatsoever. She was going to react in exactly the same way regardless of what we chose. Let's wait for everyone who's scrolling past all of that. I promised, after all. STOP SCROLLING STOP SCROLLING STOP SCROLLING STOP SCROLLING STOP SCROLLING STOP SCROLLING STOP SCROLLING STOP SCROLLING STOP SCROLLING Alright..I think that's everything I can think of. I'm sure there's more, but that's the thing about this game - there's still mysteries that people can't figure out. For example, whatever the hell this is all about. For now, though..let's finish this. I hope you all weren't expecting some massive spectacular different ending..most of it is entirely unchanged. The only real change happens right at the end..though it does change the entire dynamic of how the story concludes. To catch you up, we're coming in right after Natsuki and Yuri make plans to visit the bookstore together. BGM: Doki Doki Literature Club! (modified - no 'Doki Doki!' at the beginning) : 'Yeah, looks like it..it's nice to see everyone getting along.' : “Isn't it? I think everyone likes you too, Mitayo.' : 'You think so..?' : 'Well, everyone always seems to get along a little better with you around, Sayori.' : “Aww, Mitayo~ Don't say something like that, it's embarrassing!' : 'Well, whatever. I was surprised when you told me you were starting a club..but I think you're pulling it off just fine.' : “We're gonna make it the best club ever! Now that you joined, every day is gonna be so much fun.' BGM: Music fades out. : “I really want to thank you. I mean, I'm really happy that you joined the club and everything..but the truth is, I already knew you were going to.' : “Ehehe~' : “There's actually something else.' BGM: I Still Love You : “You worked so hard to make each and every one of us happy.' : “You comforted us through our hard times.' : “And you helped us all get along with each other.' : “Do you get it, Mitayo?' : “You really didn't want to miss a single thing in this game, did you?' : “You saved and loaded so many times, just to make sure you could spend time with everyone.' : “Only someone who truly cares about the Literature Club would go that far.' : “But..' : “All along, that's all I ever wanted.' : “For everyone to be happy and care about each other.' : “Ahaha..' : “After all you've done for us, there isn't much I can do for you in return.' : “We've already reached the end of the game.' : “So..' : “I'm going to miss you, Mitayo.' : “Come visit sometime, okay?' : “We'll always be here for you.' The ending credits begin to play here, and it's almost completely identical to the any% ending. Here's a link to it. BGM: Your Reality The only difference is that the CGs aren't deleted - and neither are the girls. Other than Monika, all of the chr files are safe. I'll take this time to say my final thoughts. This game was a wild ride for me, and I'm glad and proud to have been able to share it with all of you. Not many games stick with me the way Doki Doki Literature Club has, and I hope that it's touched you in some special way as well. As a reminder, depression is a real and super serious thing. If you or someone you know is suffering from depression and you're not already seeking help for it, this is a perfect time to talk to someone. Numbers have been posted in this thread before or a quick google search will hopefully get you the information you need. Keep yourself safe - you are important. If you haven't already checked out the Team Salvato store, now is a great time to do it. They have adorable key chains of the girls in their poem game avatars. Not an advertisement - I just think they're cute. Sayori (or possibly Monika) still ends up deleting these files, making it impossible to reload the game after the ending. That kind of makes visiting the girls like Sayori requested an impossibility. The last change the ending makes is a switch from Monika's last note to a handwritten message from Dan Salvato, the game's creator. And that's it. That's the whole game. Thank you all for making this journey with me, and I do hope to see you sometime in the future when I lose my mind and decide to LP something again. It'll be a much, much lighter game, I hope. Bye! *That being said.. There IS one more ending. If you were hoping for the 'happy' ending, this is your time to jump ship. Unbookmark this thread, clear your history, and forget that you read these last few sentences. Today's update is the last semblance of happiness that Doki Doki Literature Club will eake out. There is only something much, much darker coming. If you continue on from this point, you do so with the understanding that no one in the game will have a happy ending..especially your very dearest and best friend. If you're okay with that..see you tomorrow. Comments are closed.
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